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Roblox Gameplay & Systems Programmer
Emmanuel
Portfolio
I build production-ready gameplay, multiplayer, backend and AI systems in Luau for Roblox experiences.
Programming in Lua/Luau since 2019, with experience across social, fashion, simulator, sports and competitive multiplayer games.
Available for freelance & long-term opportunities
Portfolio
Featured Work
Selected projects where I contributed across gameplay, backend systems and production development.
FULL SCRIPTER
Worked across the complete scripting stack of the experience, implementing gameplay systems, monetization, UI logic, cinematics and production fixes.
FULL SCRIPTER
Developed the complete scripting implementation for a social/fashion Roblox experience, covering core gameplay, progression, UI logic and backend systems.
SOLO PROGRAMMER
Football AI Simulation - Experimental Project
Developed an experimental football simulation focused on autonomous team behavior and tactical decision-making.
The project included Utility AI, positional roles, team-level tactical behavior, spatial reasoning, player decision systems, and custom debugging/visualization tools for inspecting AI behavior in real time.
The goal was to explore systems capable of producing coordinated football behavior inspired by football simulation games such as FIFA or PES.
SOLO PROGRAMMER / GAME DESIGNER
Soccer Simulator League β 2023
Developed a football club management game centered around building a long-term history with your own club.The game featured a five-division league system with promotion and relegation, club progression, season-based competition, and management systems designed around taking a team from the lower divisions to the top.The project focused on creating a sense of long-term progression and identity, allowing players to build their club over multiple seasons rather than treating each match as an isolated experience.Systems: League progression, Promotion & Relegation, Club Management, Seasons, Match Simulation, Player Data, Progression Systems
Latest version:
Earlier version:

CHALLENGES
Challenges & Community π₯
Project: Fuera de Control
Roblox Developer Challenge 2025 - Solo Participant
Built and submitted the project independently during Robloxβs official Developer Challenge 2025, where teams of up to five developers were allowed.Received the Roblox Achievement Medal for participating in the challenge.
CAPABILITIES
What I Build
βοΈ Gameplay Systems
Core mechanics, player abilities, interactions and polished moment-to-moment gameplay.
π Multiplayer & Networking
Client-server architecture, validation, responsive interactions and multiplayer synchronization.
ποΈ Backend Systems
Persistent data, progression, inventories, game services and scalable system architecture.
π€ AI Systems
Gameplay AI, decision-making, spatial reasoning and autonomous game agents.
π° Monetization
Game passes, developer products, ownership systems and monetization integration.
πΌοΈ UI Integration
Connecting interfaces with gameplay logic, backend systems and production flows.
Tools & Technologies
Technical Stack
Roblox Ecosystem
Luau
Roblox Studio
Knit
Rojo
Git
GitHub
DataStores
MarketplaceService
Client/Server Architecture
Networking
AI Systems
General Programming
Python
JavaScript
TypeScript
React
SQL
C / C++
About
Building systems,
not just scripts.
Based in Lima, Peru Β· Remote worldwide
I'm a Roblox programmer and Systems Engineering student at Universidad de Lima. I've been programming in Lua since 2019 and have worked across multiple Roblox genres, from social and fashion experiences to simulators, sports games and competitive multiplayer systems.My work ranges from designing systems from scratch to joining existing codebases, debugging production issues and shipping features across gameplay, networking, DataStores, AI, monetization and UI integration.
Education & Programs
Credentials
Harvard CS50x
Certification
UC San Diego
Aspire Leaders Program
Alumnus
Universidad de Lima
Systems Engineering







